Sunday, November 15, 2015

Clash For Dawn - Orange-Classed Mercenaries

You may know that Orange-Classed Mercenaries are the best in class, clearly because that's the way the game goes: with white objects being the weakest, followed by green, blue, purple and orange objects being the strongest. They can also be distinguished by a golden crown on the top right of their profile.

But just how much stronger is an Orange SS compared to a Purple S classed mercenary? Let us just compare Mandar and Sande - both Ice-Mages, of the same level and approximately similar items.



Just looking at these two mercenaries of the same level (even with Sande having one more item than Mandar), you'll notice that Mandar's stats are significantly higher.

Orange mercenaries also give higher scores - which puts you at a higher rank (if you're into that sort of thing) on the leaderboards. Without further ado, let's get acquainted with the 8 Orange-SS Classed Mercenaries.

List of Orange-SS Classed Mercenaries

1. Park the Viper (Sharpshooter)
Grade: SS
Type: Physical Damage
Pact: Viper
Skills: Dart (Fire 3 dense wave of crossbow bolts, dealing huge damage to enemies nearby; second casting has chance to daze enemies), Poisonous Arrow (Fire a poisonous bolt at the enemy dealing poison damage over time)

Mercenary Oaths: 
1. King of Mercenaries: When evolved to Golden, Magical Damage of all Mercenaries in the battle squad increases by 10%
2. Rivals: Fight together with Sodrun the Slayer, Physical Damage increases by 10%
3. Old Enemies: Fight together with Hellfire Baron, Magical Armor increases by 5%
4. Critical Desire: Critical Hit Rating increases by 7%
5. Perfect Armed: When a Mercenary is evolved to +9, his Max HP increases by 10%
6. Viper Rune: Equip EX Battlewill Rune above Lv.7 will increase 12% Physical Damage.

2. Bran the Hunter (Ranger)
Grade: SS
Type: Physical Damage
Pact: 
Skills: Mighty Snipe (Fire 2 mighty shots, dealing damage and beating back enemies; third casting also beats enemies back), Scatter (Fire several waves of arrows, deal damage to all enemies in a fan-shaped area)

Mercenary Oaths: 
1. King of Mercenaries: When evolved to Golden, Magical Damage of all Mercenaries in the battle squad increases by 10%
2. Ex-lovers: Fight together with Mandar the Cold, Physical Damage increases by 10%
3. Mentor: Fight together with Holylight Ross, Max HP increases by 5%
4. Endless Battle: Physical Damage increases by 7%
5. Perfect Armed: When a Mercenary is evolved to +9, his Max HP increases by 10%
6. Magic Hunting Rune: Equip EX Fatality Rune above Lv.7 will increase 12% Physical Damage.



3. Sodrun the Slayer
Grade: SS
Type: Physical Damage
Pact: 
Skills: Killing Pound (Charge forward dealing damage; grants Super Armor; grants Broken Armor), Ground Shatter (Fire 3 seismic waves; third casting has chance to stun enemies)

Mercenary Oaths: 
1. King of Mercenaries: When evolved to Golden, Magical Damage of all Mercenaries in the battle squad increases by 10%
2. Gang members: Fight together with Fran the Lightheart, Physical Damage increases by 10%
3. Suitor: Fight together with Ranger Nina, Max HP increases by 5%
4. Endless Battle Desire: Physical Damage increases by 7%
5. Perfect Armed: When a Mercenary is evolved to +9, his Max HP increases by 10%
6. Slashing Rune: Equip EX Battlewill Rune above Lv.7 will increase 12% Physical Damage.



4. Shcer the Guardian (Guardian)
Grade: SS
Type: Physical Damage
Pact: 
Skills: Thunderclap (Jump and land to deal damage to the enemy; beats down PVE enemies; reduces enemies' attack damage), Death Grip (Grab enemies nearby and deal damage to them - the longer the distance the more damage; also has a chance to daze enemies)

Mercenary Oaths: 
1. King of Mercenaries: When evolved to Golden, Magical Damage of all Mercenaries in the battle squad increases by 10%
2. Ex-comrades: Fight together with Sara the Just, Physical Damage increases by 10%
3. Betrothed: Fight together with Phantom Roline, Physical Armor increases by 5%
4. Iron Bastions: Physical Armor improves by 7%
5. Perfect Armed: When a Mercenary is evolved to +9, his Max HP increases by 10%
6. Holy Shield Rune: Equip EX Fortification Rune above Lv.7 will increase 12% Physical Damage.


5. Sara the Just (Judge)
Grade: SS
Type: Magical Damage
Pact: 
Skills: Wings of Conviction (Draw enemies nearby to you and deal heavy damage on them; also grants Darkflame, third casting also beats enemies back), Cage (Conjure a magical cage, dazing and dealing damage to enemies caught inside; also dazes enemies)

Mercenary Oaths: 
1. King of Mercenaries: When evolved to Golden, Magical Damage of all Mercenaries in the battle squad increases by 10%
2. Friends: Fight together with Park the Viper, Magical Damage increases by 10%
3. Ex-comrade: Fight together with Holylight Ross, Magical Armor increases by 5%
4. Magical Affinity: Magical Damage increases by 7%
5. Perfect Armed: When a Mercenary is evolved to +9, his Max HP increases by 10%
6. Judgement Rune: Equip EX Demonheart Rune above Lv.7 will increase 12% Magical Armor.



6. Fran the Lightheart (Shaman)
Grade: SS
Type: Magical Damage
Pact: 
Skills: Heal (Pray for a holy blessing to heal all teammates nearby), Colossus (Summon a Colossus to heal nearby allies and inflict damage on enemies)

Mercenary Oaths: 
1. King of Mercenaries: When evolved to Golden, Magical Damage of all Mercenaries in the battle squad increases by 10%
2. Gang members: Fight together with Sodrun the Slayer, Magical Damage increases by 10%
3. Gang members: Fight together with Undead Niven, Physical Armor increases by 5%
4. Healer's Kindness: Healing effect increases by 7%
5. Perfect Armed: When a Mercenary is evolved to +9, his Max HP increases by 10%
6. Holy Domain Rune: Equip EX Curing Rune above Lv.7 will increase 12% Healing Effect.


7. Lenna the Flame (Fire-Mage)
Grade: SS
Type: Magical Damage
Pact: Felflame
Skills: Meteorite Impact (Conjures a meteor shower, dealing enormous damage; third casting knocks enemies down in PVE), Firestorm (Conjures a rain of fire and does heavy damage to enemies nearby)

Mercenary Oaths: 
1. King of Mercenaries: When evolved to Golden, Magical Damage of all Mercenaries in the battle squad increases by 10%
2. Sisters: Fight together with Mandar the Cold, Magical Damage increases by 10%
3. Childhood rival: Fight together with Blizzard Sande, Max HP increases by 5%
4. Magical Affinity: Magical Damage increases by 7%
5. Perfect Armed: When a Mercenary is evolved to +9, his Max HP increases by 10%
6. Red Flame Rune: Equip EX Berserk Rune above Lv.7 will increase 12% Magical Damage.

8. Mandar the Cold (Ice-Mage)
Grade: SS
Type: Magical Damage
Pact: 
Skills: Ice Gland (Conjure a wave of frost to deal heavy damage to enemies; first casting has a chance to freeze; third casting beats back enemies), Blizzard (Conjures a blizzard, dealing damage to enemies over time)

Mercenary Oaths: 
1. King of Mercenaries: When evolved to Golden, Magical Damage of all Mercenaries in the battle squad increases by 10%
2. Sisters: Fight together with Lenna the Flame, Magical Damage increases by 10%
3. Childhood friend: Fight together with Lionheart Itha, Max HP increases by 5%
4. Magical Affinity: Magical Damage increases by 7%
5. Perfect Armed: When a Mercenary is evolved to +9, his Max HP increases by 10%
6. Ice Emperor Rune: Equip EX Demonheart Rune above Lv.7 will increase 12% Max HP.

Have some nagging questions? Share your thoughts with us in the comments below. 



11 comments:

  1. Does anybody know what the 3 medals at the right bottom corner of the mercenary card mean?

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    Replies
    1. The 3 medals are the different stages of being evolved. Once you have extra mercenary cards of the same type you can choose to evolve them. After the 3 times of evolvement they will become gold. It takes 12 cards to go from Orange to gold. For example if you have one Mandar the cold. You need 12 more Mandar the cold's to make it gold

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  2. This comment has been removed by the author.

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  3. I am yet find any of the runes mentioned in any of my mercs code of arms are they just rare or do I have to do something special to get them?

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  6. I am currently using an an orange sheer the gardians for my main tank mercenary and after 7 days of play, I was awarded another orange pack card of the same kind. I evolved the two orange cards and nothing happened. How many more orange cards will i need to make him gold?

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    Replies
    1. i think you need to upgrade the mercenary to +12 to make it gold, correct me if im wrong

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    2. nothing happend because you need to evolve it with 2 sheer's to make it evolve the first star. in total you will need 13x sheer to make him gold(really hard). making him +12 wont make it gold thats just the max enhancement level. goodluck :P

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  7. Ive only seen the tank and bran the hunter how do you get the rest?

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  8. 24 illusionary palaces, world tournament, the store, and also special event, and flip and flap.

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